14th 1990)Ĭommander Keen's very first adventure, and the debut of id's groundbreaking side-scrolling technology. I think it's kind of the apex of the quirkiness and weirdness and humor and bright cartoony artwork and exploratory puzzly level design that made Keen as awesome as it was.About This Game Commander Keen: Invasion of the Vorticons: Yeah I didn't need to write a mini-review of Keen Dreams here but I've been meaning to say all this to someone for like 23 hope you can get it somehow, Keen 6 was my favorite growing up and possibly to this day. The only Keen episode I usually quit out of boredom. And +1 for creativity and trying something new but I still think temporarily stunning your enemies with magic flower grenades is way less fun than just shooting them. I suppose I can't really blame the game for that, but I do feel somehow clumsier and less in control playing it versus the others in the series. The control is weird too, Keen jumps all slow and I guess I always expect him to be able to grab ledges when he can't. I hate Castle Tuberia in particular, it's so looooong and full of enemies that are near impossible to avoid and the entire level is the same flat gray without interruption. There's a few levels I like ok, the Grape Grove and Apple Acres come to mind, but most of them are unmemorable, and the dullness of the environments never compels me to come back and try again they way I do with, say, The Pyramid of the Forbidden (God help me). Idk I guess evil vegetables don't make far as creative of character designs as the robots or aliens of other episodes, and the environments don't have the richness and variety of the others either, even Keen 1 which has some cool ice levels (plus I appreciate they worked in the Martian ice caps to begin with. Well right tho, Keen Dreams is the obvious black sheep of the series and the one episode I never got into.
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